![]() ![]() ![]() Video games have matured immensely as an art form in the past several years, and a big part of that has stemmed from a desire – and, really, a need – to tell better stories, to try to catch up with film and television and the other major narrative forms as a real medium in which to tell compelling and emotionally engaging stories. Gary: Yeah, growing up my two big loves were movies and video games, so I’ve been really fortunate to have been able to pursue both of those passions professionally, in two separate careers that have now to some extent intertwined. Obviously, you had a passion for this lane, but did you find it to be a good medium for storytelling? From journalism contributions to heading up entire publications I point to PC Gamer here. ![]() I had the pleasure to go back and forth with master screenwriter (yeah, he’s covered the gamut) Gary Whitta about his roots in video games, his shift to writing for the screen and, now, his third pivot to the novel. ![]()
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